![]() Here you can beam back to your shuttle and the rescue Klingons will take the runabouts in here.īack in your runabout you'll need to meet with a Klingon warship. Your next task is to disable the forcefields around the shuttlebay. They will join you for the remainder of the mission. Now go to the three prisoners which are in different cells and speak to them. In the facility you'll need to disable shields which are keeping the prisoners locked in. Once that is done you can beam down to the Penal Facility. Its overall frame and components are a meshing of lessons learned in both the Type-9 and Danube-class vessels. You really only need to destroy the frigates at these locations. Allocation of the larger Danube-class runabout to starships in the field proved too costly, and with the expressed need by the Sovereign-class development team for a capable shuttle, the Type-11 was born. The Starfleet ships at Beacons 1, 3, and 5 will be alerted so you will need to defeat them. Again, images and informational looks at the craft are given to us to read and learn. This craft played a role in ‘Star Trek: Insurrection’ with Data at the controls. As does The Federation Mission Scout Ship. You will need to disable five security beacons before you can rescue the Klingons. The Starfleet Runabout gets its time to shine on the following pages. This is the penal facility where the Klingon warriors are being captured. The Danube-class was a type of runabout utilized by Starfleet in the late 24th century. The term 'Starfleet Command' is first used in TOS episode ' Court Martial '. You'll find yourself at the Gamma Okana system after you have left Starbase 157. Starfleet Command is the headquarters/command center of Starfleet. Go near a runabout and an option will appear to leave Starbase 157. Disable the docking locks by using the console here then use the door to get back down to the shuttle bay. Defeat the Starfleet officers here then use the nearby door to get to the control room. ![]() Go up the nearby ramp and make your way to the shuttlebay. You'll find out that Starfleet has locked down the computers so make your way to Engineering in order to gain control. Make your way through the station and in the second to last room you will find a console which you can use to disable the tractor beam. Inside Starbase 157 your first objective will be to disable the tractor beam so that when you steal the runabout they cannot capture you. Just keep attacking and destroying groups of Federation vessels until the objective is complete. Make your way to Starbase 157 where you will need to defeat ships surrounding the station before you can beam on board. The Empire is asking you to steal a Starfleet runabout and use it to attempt a rescue of Klingon warriors who are being held captive by the Federation. ![]() Keep Your Enemies Closer Walkthrough Location: Starbase 157
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